Steam lists 34 achievements for Scritchy Scratchy. This page is organized as a practical tracker built around the confirmed patterns players are already discussing: loss-state cleanup, gadget milestones, and the late jackpot-point grind.
Early risk and failure achievements
Several confirmed achievements revolve around taking risks or outright crashing a run, including taking a loan, dying repeatedly, and deliberately leaning into bad outcomes.
Tracking tip: Use one cleanup run to deliberately trigger loss states instead of accidentally slowing your main progress run.
Automation and system achievements
The achievement set pushes you into the full gadget and system stack, including magic, cosmetics, the Egg Timer, and automation-heavy setups.
Tracking tip: If your run stalls out, revisit your gadget setup and automation order before brute-forcing the grind.
Run-specific challenge achievements
Community reports point to achievements tied to exact conditions such as winning on Day Job, trashing a jackpot ticket, or reaching Final Chance under special rules.
Tracking tip: Track challenge-only goals separately so you do not mix them into a normal economy run and lose time.
Completion cleanup
Steam lists 34 achievements total, and players already describe the final stretch as mostly cleanup, jackpot fishing, and making sure every late-game system has been touched at least once.
Tracking tip: A dedicated cleanup run is usually faster than trying to combine every remaining condition into one unstable save.
Loan, debt, and failure-state tracking
Some of the public achievement names and player discussion suggest that failure is not only a punishment in Scritchy Scratchy. Certain achievements appear tied to bad outcomes, risky decision-making, and choices you would normally avoid in an efficient economy run.
Tracking tip: Mark every failure-state achievement separately so you can trigger those conditions on purpose instead of accidentally sabotaging a promising save.
Late-system verification
The last section of the achievement hunt is often less about skill and more about remembering which systems have actually been used. Gadget-specific interactions, prestige-tree progress, and odd one-off conditions can all become bottlenecks once the obvious achievements are gone.
Tracking tip: Before starting a cleanup run, list the systems you have definitely touched and the ones you only think you touched. That removes a lot of blind replaying.
Confirmed achievement names seen in public sources
These names have already surfaced in public Steam- and guide-adjacent pages, which makes them useful anchors for players cross-checking their progress.
What players are struggling with
Early community discussion points to jackpot-point grinding and one expensive late prestige unlock as the part most likely to slow full completion. Treat those as cleanup work, not as part of your ideal progression run.
A practical cleanup order
The cleanest order is usually: confirm what you already earned in a natural run, isolate any obvious failure-state or challenge-only achievements next, then finish with late prestige or jackpot-point cleanup once the rest of the list is no longer cluttering your decisions.
That order matters because late grind can hide simpler misses. When players leave challenge-specific conditions unresolved, they often replay far more of the game than necessary just to rediscover a small trigger they could have forced in a short dedicated session.
How to avoid wasting a promising save
Achievement routing goes wrong when every remaining task gets mixed into one save. If a goal sounds risky, destructive, or unusually specific, assume it belongs in a separate cleanup run until proven otherwise. That single rule protects more time than any one achievement trick.
Follow-up paths
If your cleanup route still feels loose, step back into the guide page first. A cleaner progression plan usually removes more achievement friction than brute-force replaying. Use the wiki if you are stuck on gadget names or system interactions.
